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MobileVillage Yellow Pages
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Enterprise Software:
- Marketing & Publishing
Hanzo
Praia de Botafogo, 518 13 andar
Rio de Janeiro RJ CEP 22250-040, Brazil
Phone: 55-21-2244-0050 Fax: 55-21-2542-3346
Email: contato@HANZO.com.br
Website: www.HANZO.com.br
Contacts:
Federico Pisani Massamormile, CEO
Mark Bures, Finance & Operations Director
Walter Bertot, Technology Director
 
 

Mobile advertising via SMS in Brazil has not reached its full potential for the following reasons: i) advertisers are not yet convinced of the potential for significant consumer engagement via SMS, especially when compared with richer media; ii) there are no industry-wide standards for how opt-in should work for free-to-consumer campaigns; iii) CPMs are considered high compared to traditional media; iv) the opt-in consumer base of the carriers offers very little segmentation and no consumer profile data.

Private Company, established in 2004
Operating Systems Served: All

Markets: All

2009 Mobile Star Awards™ Winner:

In this challenging environment, HANZO created for TIM (24% market share, 40 million subscribers) an SMS game that simulates a car race that: i) collects consumer profile information; and ii) engages consumers with an exciting game environment, thus delivering a enjoyable consumer experience, despite the simplicity of the interface. This game delivered outstanding results.

The game starts with an SMS broadcast message, inviting consumers to participate in a car race game. The objective for the consumer is to "drive" the car for the longest period of time. When the consumer sends the first SMS, he/she starts "driving" the car and the clock starts running. The clock continues to run until the next consumer "stops" him/her by sending a text message to start "driving" his/her own car. For the first player to start the clock running again, and thus stop his/her competitor, he/she simply sends another text message and resumes driving. Some consumers chose the strategy of playing in the middle of the night as they considered this a key period to stay in the lead and accumulate time.

All language used in the text messages was specially designed to involve consumers as if it were a real car race. Almost 2% of participants played until reaching their limit of 20 interactions. Profile completion was very high as well. Among the top 100 players, 80% completed their profiles.

With this solution, TIM now has a mobile advertising offering that is more appealing to advertisers. Any brand can be integrated into the game in an innovative and interactive way, making it possible to collect profile information that can be used in future mobile campaigns.

Meet Hanzo CEO Federico Pisani Massamormile.

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